Posts Tagged ‘tangible computing’

pCubee: a interactive cubic display

Thursday, March 11th, 2010 by

Our friend Takashi Matsumoto, (who built the Post-Bit system with us here at FXPAL) built a cubic display called Z-agon with colleagues at the Keio Media Design Laboratory. Takashi points us at this video of a very nicely realized cubic display (well, five-sided, but still). It’s called pCubee: a Perspective-Corrected Handheld Cubic Display and it comes from the Human Communications Technology Lab at the University of British Columbia. Some of you may have seen a version of this demoed at ACM Multimedia 2009; it will also be at CHI 2010. Longer and more detailed video is here.

My dream virtual (almost) reality exhibit

Friday, October 30th, 2009 by

A couple of weeks ago I attended the SIAM/ACM Joint Conference on Geometric and Physical Modeling and heard a lovely talk by Richard Riesenfeld. Riesenfeld and his wife Elaine Cohen were this year’s Bézier award winners for their work in computer aided geometric design (CAGD). He spoke about his correspondence with Bézier and showed us many of the letters they sent back and forth in the early days of CAD/CAM, with their many hand drawn diagrams and the typed text with the math symbols added in by hand. I spent the time marveling at how they managed to have an effective collaboration over such an impoverished communication channel. But even with all of the wonderful 3D rendering capabilities we have today, it is still hard to communicate about 3D objects and spaces over a distance. Having a visual rendering is not sufficient. Spatial reasoning requires more. Riesenfeld mentioned Bézier’s view that “touch is more discriminative than eyes.”

This theme reminded me that I’ve been meaning to describe and send to the math factory folks  a suggestion for an exhibit in the math museum. Instead, I’ll first write about it here.

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Tangible Tools for Design

Tuesday, July 7th, 2009 by

We are happy to see that the summer issue of the AIEDAM journal is now published (editors:  Ellen Yi-Luen Do and Mark D. Gross). It contains our article on the electronic-paper-based Post-Bits system, “Prototyping a tangible tool for design: Multimedia e-paper sticky notes.”

So, what are Post-Bits? We were looking for new ways to use e-paper, and at the same time, we were (and are) very interested in tangible tools for enhancing all kinds of work. This project started when Takashi Matsumoto interned here at FXPAL.  You can see Takashi talking about Post-Bits in the video below the fold:

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Tangibles Day at FXPAL

Tuesday, June 23rd, 2009 by

Last week we had two interesting visitors who each gave talks in the area of tangible computing. (Briefly, tangible computing explores ways of interacting with computers using real-world physical objects; much more info can be found online including at the Tangible Media Group at the MIT Media Lab). FXPAL has done a number of tangible interface projects over the years, including the PostBits project, the Convertible Podium, and others.

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